Dark Souls Sir Alonne Art Dark Souls Creighton Art
The Executioner'southward Chariot is a dominate in Dark Souls 2.
General information [ ]
Located in the Undead Purgatory, the Executioner's Chariot attempts to run over the player when encountered. It barrels through whatsoever is in its path, whether friend or foe. Upon killing the charioteer, the chariot's horse acts much similar a Fang Boar from the original Dark Souls.
In Scholar of the Commencement Sin, a chariot horse can be found in Drangleic Castle, in the hall previously filled with Alonne Knight Captains.
Summoning [ ]
In Scholar of the First Sin only, Creighton the Wanderer can be recruited as a phantom for this fight, once freed, and, if the actor moves fast enough, the shade Bashful Ray may also bring together, which tin can help in keeping the skeletons at bay for a while.
Lore [ ]
The Executioner'due south Chariot was created with the sole purpose of tormenting and punishing the undead during the hunts organized past the Old Iron King. Although the Executioner appears to be the main of the chariot, it'southward really the equus caballus that controls the machine and carries out its creator'southward will to torture the undead.
Fight overview [ ]
There are two phases to this fight: the "chariot" phase and the "horse" stage.
As you enter the fog door, stage one begins. The chariot will circle effectually the arena and attempt to ram into y'all. This can exist avoided past hiding in the openings forth the walls, or with a well-timed roll. The corridor is littered with Skeletons that will go along to revive until the Necromancers, which are hiding in the gaps along the walls, are killed. The chariot progressively loses speed the more damage it is dealt, giving you more time between its laps to deal with the skeletons and necromancers.
There are ii methods of budgeted the get-go stage. The first is to make your way effectually the corridor to the other side of the pit and pull the lever, which will lower a gate the chariot volition crash into. The second method is to continually hit information technology with ranged attacks until it reaches 25% of its health. At this point, the chariot will exist unable to articulate the gap and fall. It volition dangle off the ledge helplessly until information technology is hit one last fourth dimension, which volition crusade it to lose its grip and tumble into the pit. This method skips phase ii entirely.
Phase two begins when the chariot bashes into the gate. The horse will be gratis as the chariot is completely destroyed and the charioteer is killed. The equus caballus is very piece of cake to fight and behaves similarly as the Fang Boar from the start Dark Souls. The horse has a charge attack where it bashes you lot with its caput, this movement is unblockable and does damage through your shield. If you linger backside the horse for too long, it will kicking at you with its hind legs. If you are in front end of it for also long, it will stand up on its hind legs and bash downwards on you. If you are at a medium altitude away, the equus caballus volition spew a Night fog that is unblockable and does heavy damage through your shield.
Strategy [ ]
Phase 1: The key here is to rush towards each of the ii Necromancers and take them out earlier the Skeletons can catch upwardly, avoiding the Chariot past hiding in alcoves as y'all get forth. Bring a loftier stability shield if you can't run straight from i Necromancer to the other. One time the second Necromancer is killed, have out the Skeletons. Allow the Chariot kill them if y'all wish. After the Necromancers and the Skeletons take been taken out, run to the lever and pull information technology.
- (Note: If yous have the Yearn spell or some Alluring Skulls, this fight becomes almost trivial. Cast Yearn or toss a skull as soon equally you enter the fog gate and the Skeletons will just ignore you, getting maimed past the Chariot. Observe the get-go Necromancer and kill him chop-chop. Dispose of any of the three initial Skeletons left. Start running towards the lever. When you encounter the first Skeleton, cast Yearn again or throw another skull and move to the second Necromancer. After he and all the remaining Skeletons are dead, pull the lever for a very easy boss fight.)
Phase 2: At the start of phase ii, the horse will fall over. This is the perfect time to use magic or pyromancy that has a long cast time for big damage. You don't want the horse to hitting you lot every bit it does heavy damage and can deal damage through shields.
Circle around the equus caballus and don't go likewise far away from information technology or it might use its breath set on which deals a lot of damage (only is hands dodged). Practice not stay in front of the horse. Instead, stay backside it and effort to bait it into kicking with its hind legs. In one case it kicks and you successfully avoid information technology, move in speedily and hit the horse one or two times. The equus caballus will and so plough towards you and you should circle effectually it once again. You may too try to bait it into doing its front stomp set on or dodging its breath assail and then getting a few blows in. Y'all don't want information technology to charge you lot as it is more than difficult to dodge and can deal serious damage.
Alternate strategy (ranged or magic users) [ ]
After entering the arena, the player can choose to blitz the first Necromancer and clean up the Skeletons, allowing the actor to take embrace in an alcove. Each time the chariot comes around, a well cast spell or a well timed arrow tin can deal damage to the chariot (a good spell to use is Homing Crystal Soulmass or only a simple Homing Soulmass. Later casting, stand in one of the alcoves and wait). When the boss gets down to about 1/three to 1/5 of its health, the chariot will stop circling the arena, most probable surprising the player.
Continuing around the arena, immigration out the remaining Necromancer and Skeletons, the thespian will notice that the chariot is existence held above the pit by the two horses, while the charioteer dangles helplessly underneath. The player can at present freely kill the boss without any resistance. A single assault volition transport the chariot tumbling into the abyss, finishing the dominate fight.
If you are having problem catching the Chariot as it goes by, attempt using a spell that shoots direct (like Lightning Spear or Soul Spear). Stand by one of the alcoves near the entrance to the boss fight and shoot it down the hall when you see the Chariot come effectually the corner. After you shoot it, you lot have plenty of fourth dimension to dodge into the alcove. Y'all tin can besides use the binoculars if you like.
Alternate strategy (melee) [ ]
A version of the above strategy is besides available for melee builds. Proceed every bit normal, working your style up the arena, and killing the two Necromancers, letting the chariot accept care of the Skeletons (Alluring Skulls work well here). Once you impale the concluding Necromancer, instead of pulling the lever, expect for the chariot to laissez passer and run to the edge of the pit. Stand with your back against the right mitt wall, facing the opposite wall, and as close to the edge of the pit every bit yous can safely be. Since the chariot is jumping, it cannot hit you hither. Each time information technology lands you can take a swing at it, and whittle down its health bar. This works with nearly weapons, but a weapon with a broad swing is better every bit locking on is a very bad idea. The timings will vary, so some experimentation volition exist necessary. Equally an example, a Greatsword R1, triggered the instant the dominate jumps will ever connect and do decent damage.
This strategy volition end the same way equally the caster version. Once the bosses health is low enough, it will miss the leap and end upwardly hanging off the pit. Walk up and hit it once to cease the fight.
Attacks [ ]
- (Annotation: These attacks are for the horse, as the rider doesn't take any attacks.)
- Dark Breath: Breathes a deject of Night flame at the player, slowly shifting left or right depending on the direction of the player. Normally uses this assail when the histrion is within melee range. Has a very slow plough rate, tin can be easily evaded and the opportunity used to attack it.
- Stomp: Rears up on its hind legs, and crashes downward on the player. Has moderate tracking, but can be evaded with good roll timing. Can be blocked with a shield.
- Headbutt: The horse swings its head left or right, hitting the role player for low damage. Usually executes this attack when the player is at close range, can be easily blocked.
- Dorsum Kick: Using its hind legs to kick the player, normally if the player is well-nigh its rear or side arc. Unblockable and deals high damage and knockback, but has relatively brusk range and can be evaded past backing away.
- Charge: The equus caballus lowers both its heads, and then charges at the player. Unblockable and deals high damage and knockback. It can perform this attack at whatsoever range, merely the assail can be dodged past rolling to the side, giving players an opportunity to counterattack.
Defenses
Concrete Defenses | |||
![]() | ![]() | ![]() | ![]() |
452 / 553 (Drangleic Castle) | 15% | 0% | 0% |
Elemental Defenses | |||
![]() | ![]() | ![]() | ![]() |
thirty% | fifteen% | 15% | fifty% |
Resistances | |||
![]() | ![]() | Tin be Backstabbed | Can be Parried |
30% | 15% | No | No |
(Stats are from Param Studio and are not estimated)
Strike/Slash/Thrust defense are applied on elevation of Physical Defense.
Notes [ ]
- The horse acts like a Fang Boar from the previous Night Souls, with the exception of having a forward stomp and a dark jiff attack.
- The charge assail cannot be blocked, making dodging the merely option.
- The lever can be hard to meet but it'due south on the opposite side of the last Necromancer at an angle.
- Afterwards defeating the dominate, the role player is given admission to the Undead Purgatory bonfire and Titchy Gren.
- In order to fight this boss once again via a Bonfire Ascetic, making information technology NG+, yous must fire the Ascetic at the Undead Purgatory bonfire.
- It's possible to get past the Chariot without going into the alcoves past sticking to a wall and rolling when the chariot is almost to hit the histrion. This requires virtually-perfect timing and can be made easier with a higher Adaptability stat.
- Stacking Dark resistance makes surviving being run over by the chariot easier, as almost of the chariot'due south attacks are Nighttime based.
Drops [ ]
Trivia [ ]
- The Executioner'southward Chariot was originally named the Silver Chariot in the network test. This name was probably a reference to the manga JoJo'due south Baroque Adventure/JoJo no Kimyou na Bouken.
Gallery [ ]
Close upwards of the equus caballus and rider
Chariot horse hanging over the pit
Hang in there, Executioner
Concept art
Concept art (without Chariot)
Videos [ ]
Dark Souls Two - Executioner Chariot - Concrete Strategy
Music [ ]
Dark Souls 2 Soundtrack OST - Executioner'southward Chariot
Bosses |
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Aava, the Rex's Pet • Afflicted Graverobber, Aboriginal Soldier Varg, and Cerah the Sometime Explorer Aldia, Scholar of the First Sin • Ancient Dragon • Tower Gargoyles Burnt Ivory Rex • Covetous Demon • Darklurker • Demon of Song • Dragonrider Elana, the Squalid Queen • Executioner's Chariot • Flexile Watch • Fume Knight Giant Lord • Guardian Dragon • Looking Glass Knight • Lost Sinner Lud, the King'due south Pet & Zallen, the Male monarch'due south Pet • Mytha, the Noxious Queen • Nashandra Old Dragonslayer • Old Iron King • Prowling Magus and Congregation Royal Rat Authority • Regal Rat Vanguard • Ruin Sentinels • Scorpioness Najka • Sinh, the Slumbering Dragon Sir Alonne • Skeleton Lords • Smelter Demon Smelter Demon (Iron Passage) • The Duke'due south Dearest Freja • The Last Behemothic The Pursuer • The Rotten • Throne Watcher and Defender Velstadt, the Royal Custodianship • Vendrick |
Source: https://darksouls.fandom.com/wiki/Executioner%27s_Chariot
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